Implementing Online Gamification Tools for Assessing Students’ Knowledge and Participation: A Motivational Approach
Keywords:
Gamification, online tools, assessment, student participation, motivation, Kahoot, Quizizz, SocrativeAbstract
This paper explores the use of online gamification tools in assessing students’ knowledge and participation in educational settings. It examines how gamification-based assessments not only provide formative feedback but also enhance student motivation and engagement. Through a comprehensive literature review and qualitative analysis of existing case studies, the paper demonstrates the effectiveness of digital platforms such as Kahoot, Quizizz, and Socrative in creating dynamic, interactive classroom environments. The findings suggest that when properly implemented, gamified assessments increase student participation, improve retention of knowledge, and foster a positive learning atmosphere.
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