Exploration of the Effectiveness of Digital Learning Platform Media: A Case Study on the Use of Quiziz in Learning Procedural Texts in Indonesian Language Subjects

Authors

  • Anggreyorna
  • Santje Iroth
  • Grace Luntungan

Keywords:

Quiz, Procedural Text Learning, Muhammadiyah 01 Manado Middle School, Gamification

Abstract

The rapid development of digital technology has transformed educational practices, necessitating innovative approaches to enhance student engagement and learning outcomes. In Indonesian language instruction, particularly for procedural texts, conventional methods often lack the interactivity required to motivate students. The Quizizz platform introduces a gamified learning experience that can support this need. While prior studies highlight the general benefits of digital learning, few focus on the targeted use of Quizizz for procedural text learning within the context of Indonesian language curricula. This study aims to examine the implementation and effectiveness of the Quizizz digital platform in teaching procedural texts to eighth-grade students at SMP Muhammadiyah 01 Manado. Using qualitative methods including interviews, observations, questionnaires, and objective tests, the study found that Quizizz improved student motivation, participation, and understanding, with a class success rate of 79% and most students scoring above 80. Despite the positive outcomes, challenges remain for complex questions, underscoring the need for supplemental instruction. This research uniquely explores the use of gamification through Quizizz in the specific context of procedural text instruction under the 2013 and Merdeka curricula, offering empirical insights into its applicability and effectiveness in Indonesian language education. The study affirms that integrating digital platforms like Quizizz, when coupled with teacher guidance, can enhance learning outcomes. It also highlights the need for adaptive teaching strategies to support diverse learner needs in digital environments.

References

Ministry of Education, Culture, Research and Technology, «Achievements of Indonesian Language Learning Phase D». 2022 г.

B. Suwandi, «Challenges of Digital Learning in Schools: Limitations of Teacher Technology», J. Educ. Technol., т. 18, вып. 4, сс. 112–123, 2021.

M. of Education и Culture, «Core Competencies and Basic Competencies of Junior High Schools/Islamic Junior High Schools». 2018 г.

Pardiyono, Definitely Can! Teaching Genre-Based Writing. Yogyakarta: Andi, 2007.

S. Nasution, «Game-Based Indonesian Language Learning: Utilization of Quizlet and Kahoot in Increasing Student Motivation», J. Educ. Sci., т. 11, вып. 1, сс. 123–130, 2020.

E. Emilia, Genre Approach in Indonesian Language Learning. Bandung: Rizqi Press, 2011.

P. Knapp и M. Watkins, Genre, Text, Grammar. Sydney: UNSW Press, 2005.

H. Setiawan, «Google Classroom as an Indonesian Language Learning Platform in the Digital Era», J. Educ., т. 14, вып. 1, сс. 95–102, 2020.

R. Rahmawati, «Improving Student Learning Outcomes in Learning Procedure Texts with Quizlet», J. Educ. Res., т. 18, вып. 1, сс. 99–107, 2022.

I. Puspita, «Improving Understanding of Procedure Texts with Quizlet in Junior High School Students», J. Indones. Lang. Educ., т. 5, вып. 1, сс. 78–85, 2022.

R. Nugroho, «Inequality of Access to Technology in Digital Learning in Schools», J. Educ. Technol., т. 8, вып. 4, сс. 210–221, 2020.

S. Wahyuni, «Interactive Learning in Indonesian Language Education using Technology», J. Lang. Educ., т. 13, вып. 2, сс. 77–86, 2021.

A. Sugianto, «Utilizing Quizlet as an Independent Learning Tool in the Digital Era», J. Educ. Technol. Innov., т. 9, вып. 3, сс. 188–196, 2020.

E. Yuliani и D. Harun, «Utilization of Learning Videos in Indonesian Language Learning», J. Technol. Learn., т. 9, вып. 2, сс. 140–150, 2021.

D. Mulyana, «Utilization of Indonesian Language Learning Applications in Education», J. Educ. Technol., т. 15, вып. 3, сс. 45–58, 2020.

M. Fitriani, «Utilization of Digital Learning Platforms in Increasing Student Engagement», J. Digit. Educ., т. 12, вып. 3, сс. 115–123, 2021.

D. Lestari, «Using the Quizlet Application for Indonesian Language Learning», J. Educ. Technol., т. 8, вып. 2, сс. 45–52, 2020.

E. Kosasih, Types of Texts in Indonesian Language Subjects. Bandung: Yrama Widya, 2014.

R. Sari, «The Use of Technology-Based Learning Media in Indonesian Language Education», J. Indones. Lang. Educ., т. 7, вып. 1, сс. 15–24, 2018.

S. Sari, «Use of Digital Technology in Learning Procedure Text», J. Technol. Educ., т. 15, вып. 4, сс. 211–217, 2019.

E. Wulandari, «Using Quizlet to Enhance Student Engagement in English Language Learning», J. Glob. Educ., т. 11, вып. 2, сс. 154–162, 2021.

A. Santoso, «Using Technology to Enhance Creativity in Indonesian Language Learning», J. Educ. Creat., т. 6, вып. 3, сс. 100–110, 2020.

L. Fitriani, «The Use of Technology in Learning Indonesian in the Digital Era», J. Lang. Educ., т. 10, вып. 2, сс. 75–84, 2019.

Z. Prasojo, «Learning Digital in Education Language Indonesia: Draft and Implementation», J. Educ. Lang., т. 12, вып. 2, сс. 31–42, 2020.

Downloads

Published

2025-04-26

How to Cite

Anggreyorna, Iroth, S., & Luntungan, G. (2025). Exploration of the Effectiveness of Digital Learning Platform Media: A Case Study on the Use of Quiziz in Learning Procedural Texts in Indonesian Language Subjects. American Journal of Alternative Education, 2(4), 111–124. Retrieved from https://scientificbulletin.com/index.php/AJAE/article/view/851

Similar Articles

<< < 2 3 4 5 6 7 8 9 10 11 > >> 

You may also start an advanced similarity search for this article.